HeroClix Dial - The Tick
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(of 100 Figs)
The TickPoints: 150
Range: ~ 0 squares Team: No Affiliation
Category: Indy Avg. Rating: (of 0 votes)
# 1 2 3 4 5 6 7 8 9 10 11 12
10 9 8 7 6 7 8 KO KO KO KO KO
10 9 8 8 8 9 9 KO KO KO KO KO
18 17 17 16 16 16 17 KO KO KO KO KO
3 3 2 2 2 3 3 KO KO KO KO KO
Description: The Tick seems to have no memory of his life before being The Tick, and indeed not much memory of anything; more than likely due to frequent head injuries. The Tick possesses superhuman strength and mass, which makes him capable of inflicting great damage on his surroundings if he is not careful. His full strength is never actually quantified, although he is at the very least capable of lifting whole cars with a single hand. Tick is also "nigh-invulnerable", which means it is almost impossible to injure him in any serious way. Because of this he can survive moments of extreme duress, and demonstrated this ability on numerous occasions; once by falling 4000 feet, crashing through the concrete into a subway tunnel and subsequently being hit by an oncoming train—and surviving all this without incident. While he cannot be injured, he is not necessarily immune to pain, or even temporary brain damage.Finally, Tick possesses something referred to as "drama power", or basically a tendency for The Tick's powers to increase as the situation becomes more dramatic. He can also survive in space without a suit, and under water without oxygen for at least a long time. Despite his nigh-invulnerability, he is still susceptible to injuries. One of his only weaknesses is that he cannot keep his balance if his antennae are removed.


By: ThunderPipes
Create Date: 08/01/2014




  The Tick
Brute
     
SPOON!!! The Tick can use Leap/Climb When he has two action tokens he may use Charge as a free action When he uses Charge this way modify his damage value b -1 till the end of the action.
Hey! You in the pumps! I say to you, "Stop being bad!" (Charge)
Evil, chum, is ever-green! (Super Strength)
Throw a Chimney The Tick can use Super Strength. Before giving The Tick a Move, Power, or Free action you may give him a light object token from outside the game
Nigh Invulnerable When this character is dealt damage on a roll 5-6 damage is reduced to 0 on 3-4 reduced to 1 on 1-2 reduced by 2
Point Value: 150  
 
Honk if you love justice! (Close Combat Expert)
Hang 10 for Justice!!! The Tick can use Probability control but only for attacks made against him

BACKGROUND: The Tick seems to have no memory of his life before being The Tick, and indeed not much memory of anything; more than likely due to frequent head injuries. The Tick possesses superhuman strength and mass, which makes him capable of inflicting great damage on his surroundings if he is not careful. His full strength is never actually quantified, although he is at the very least capable of lifting whole cars with a single hand. Tick is also "nigh-invulnerable", which means it is almost impossible to injure him in any serious way. Because of this he can survive moments of extreme duress, and demonstrated this ability on numerous occasions; once by falling 4000 feet, crashing through the concrete into a subway tunnel and subsequently being hit by an oncoming train—and surviving all this without incident. While he cannot be injured, he is not necessarily immune to pain, or even temporary brain damage.Finally, Tick possesses something referred to as "drama power", or basically a tendency for The Tick's powers to increase as the situation becomes more dramatic. He can also survive in space without a suit, and under water without oxygen for at least a long time. Despite his nigh-invulnerability, he is still susceptible to injuries. One of his only weaknesses is that he cannot keep his balance if his antennae are removed.



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